Highlander - Die Zeichentrickserie

SERIE • 2 Staffeln • Animation, Fantasy, Action & Abenteuer, Science-Fiction, Drama • Vereinigte Staaten von Amerika • 1994
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Highlander spielt in einer postapokalyptischen Zukunft ca. 700 Jahre nach dem Einschlag eines Asteroiden. Alle Unsterblichen schworen, dass sie ihr Wissen der Menschheit bewahren und die Kämpfe gegeneinander einstellen. Jedoch Kortan leistete diesen Schwur nicht und wurde somit zum Tyrannen, der die Welt beherrschte. Doch zehn oder 1000 Jahre nach diesem Ereignis wird ein neuer Highlander kommen, der gegen ihn in einem Duell antreten wird: Quentin McLoud. Er wird von seinem Lehrmeister Ramirez ausgebildet um Kortan zu besiegen.

Originaltitel
Highlander: The Animated Series
Produktionsland
Vereinigte Staaten von Amerika
Originalsprache
Englisch
Regie
Frederic Dybowski
FSK
6
Untertitel
Nein
Besetzung
Lawrence Bayne, Tracey Moore, Hrant Alianak, Stuart Stone, Benedict Campbell, Don Dickinson, Wayne Robeson, Lorne Kennedy, Katie Zegers, Miklos Perlus, James Rankin

Episoden-Guide

1. Staffel 1 (13 Episoden)
Irgendwann 700 Jahre in der Zukunft: Über die Erde bricht eine große Katastrophe herein und die Welt versinkt im Chaos. Die letzten Untersterblichen fassen daher einen Entschluss und wollen den überlebenden Menschen von Nutzen sein. Ein gemeinsamer Eid soll sie darauf einschwören, doch ein Unsterblicher verweigert diesen: Kortan. Fortan ist dieser der Herrscher der Menschheit.
01
Kortan sends forth his Hunters lead by Arak to confront the Dundees. Living among the Dundees is Quentin, who has lived his life as a Dundee. After Arak kills Quentin the Quickening restores him to life and his dying mother tells him he is a MacLeod and is the chosen Immortal to defeat Kortan. Quentin promises his mother to rescue the Dundees and follow his destiny. Ramirez then appears after waiting seven centuries to reveal the oath taken by himself and other Immortal such as Mangus to become Jettators. Now is the time for Ramirez to take Quentin into being his apprentice. But can Ramirez teach the young boy enough before he confronts Kortan for the first time?
02
Ramirez takes Quentin to meet Stevenson a once daring and powerful Jettator who built a dam before the Great Catastrophe that generates a special kind of energy called eletricity. However, Stevenson is nowhere to be found as his mysterious ferryman continues to lead Quentin and Ramirez into a trap.
03
The Dundees are attacked by bandits with a terrible weapon used in a time before the Great Catastrophe. Ramirez learns it is a machine gun when he performs a magic called surgery upon a wounded Dundee. Quentin has gone with the Dundees in search of the bandits and the weapon. They find the bandits held up aboard the remains of an ancient aircraft carrier.
04
After encountering a burning water called oil, Ramirez and Quentin try to visit a Jettator named Errol who knows all the secrets of the Earth. They instead find a tortured and demented soul named Melvyn who thinks he is an Immortal. Making things worse Quentin's sister Clyde looks like Melvyn's daughter, whom he believed to have perished at the hands of Kortan's Hunters.
05
Quentin is faced with a musical immortal, who drives people mad with bagpipe tunes, however, he soons overcomes this obstacle and defeats him. This episode is one of the darkest, and no doubt, conversely, one of the best.
06
Quentin has a fear of heights and must conqueror that fear before he recieves the quickening of the winds.
07
On an island where an Amazon like society exists is an unlikely hiding place for our little foursome. Both the women and our heroes have one thing in common, their enemies are the hunters.
08
The Dundees contract malaria while traveling through the marshlands. In order to save the Dundees, Ramirez takes Quentin to the sixth cliffs to meet Ilric, the Genetor who has the knowledge of medicine. With Ilric's quickening, Quentin extracts a cure to save the Dundees, but Hunters have found him.
09
Quentin continues his training while questioning the history lesson attached to the ""Spanish Surprise"". Ramirez decides to take Quentin to see Lonsallez, the Genetor who has all of mankinds history. Finally after receiving the history quickening Quentin understands as Ramirez said, ""In order to know where he is going man needs to understand where he has been.""
10
Quentin's latest knowledge quest encounter a lesson in botany.
11
Ramirez shows Quentin how the Great Catastohphe came to pass. In doing so, Quentin decides the horrible knowledge of nuclear weapons is something he can not bear and runs away. They then meet Promethus, the Genetor who guards the knowledge of atomic power, who's immortality has become a prison from the radiation. But Kortan has come for the quickening also. Finally Quentin relents and receives the quickening of atomic power.
12
Quentin helps an immortal who has lost his courage and receives the quickening of languages.
13
Quentin journeys to meet Yashoda, the Genetor who holds the knowledge of the martial arts. When his vanity overcomes him, Quentin fails to pass Yashoda's test of readyness to receive his quickening. However, he promises a second chance after Quentin has gained the knowledge of all the remaining Genetors.
2. Staffel 2 (27 Episoden)
Weitere 12 Folgen der kultigen Abenteuerserie.
01
McLedo begins to feel that he has no control of his life, and yearns for some form of freedom. Ramirez takes him to a city inhabited by gangs to show him just what freedom means since Kortan seized power.
02
Clyde is lost, but quickly found in what turns out to be an enourmous prison. Ramirez and McLeod get trapped and find themselves fighting an army of people who worship "The Almighty K"
03
Kortan sends a duplicate of Ramirez to trick MacLeod into fighting him before he is ready.
04
Ramirez takes Quentin and Clyde to an ancient stone calender, guarded by Cornell, the Jettitor with the power of Astronomy. Meanwhile, Kortan faces a slave revolt inpired by the great "Orion", Cornell's new identity.
05
After spotting the Hunters braving a tremendous storm close to a group of people known as "The Hurricanes", the Ramirez realises that Kortan seeks their knowledge of cosmic energy.
06
Clyde, McLeod and Ramirez are pinned down by the Hunters, and Kortan himself decides to finish the job. During the fight, Esclipious is injured, and only the blood of an immortal can save him. Vulka barters with McLeod and Ramirez to save Esclipious.
07
McLeod captures Kortans sword, and trades it for the release of Ramirez.
08
Kortan seeks Volta, the Jettitor with the knowledge of Nuclear Power. While the Hunters race McLeod to the prize, Esclipious is given absolute control of Mogonda, much to Arak's persistant dismay.
09
We learn that the great castrophe occured when a meteor collided with the Earth, setting off the worlds nuclear weapons. Ramirez and McLeod find the satellite station and the immortal who could have averted the disaster from ever happening.
10
Arak captures Neil Dundee, one of Quentin and Clydes kinsmen. Tired of his tomfoolary, Kortan decides to replace Malone with Neil. Wanting to keep his position as Kortans "Human Key", as well as his life, Malone lures McLeod to Mogonda, but then helps McLeod and Neil escape.
11
Quentin, Ramirez and the Dundees are attacked en masse by Arak and the hunters, but the clan is more capable than they seem. Kortan himself leads the reinforcements
12
Esclipious and Valka discover a city under the command of 451, a renegade hunter, which Arak vows to destroy.
13
Pursued by hunters across harsh water, quentin and ramirez make their way to the island home of Orane, the jettator with the knowledge of oceanography.
14
After escaping hunters in a frozen landscape, The trio find themselves guests of a tribe of people who are not aware of Kortan or even the great catastrophe.
15
Kortan uses giant ant-like beasts to attack the rebels of shanty-town. Mahata passes the knowledge of entomology to Quentin, so he can help fight the creatures.
16
Kortan uses Eva, A woman with the knowledge of how to create and project holograms to spread his image and influence further.
17
Fredrickson, the jettator with the Knowledge of genetics cloned himself to preserve his knowledge in case Kortan found him, but his clone turned evil and attacks Quentin during the night.
18
Kortan orders the hunters and beuraucrats to work together, but with a new, powerful weapon under his command, Esclipious feels that Arak and his men an no longer neccesary.
19
Renegades from a cult of people who worship, and make human sacrifices to "the immortal" recognise Quentin as the cult's false god.
20
A group of astronauts, including Emerson, a man who owes a debt to Kortan, return to a devestated earth after 7 centuries in space.
21
Kortan gains control of a system of missile bases, adding to his arsenal of terror
22
Ramirez loses his memory after a fall, and forgets his oath, the hunters, and even McLeod and the catasrophe.
23
Matsuda, a Jettator with the knowledge of robotics, lost a hand to Kortan. He builds a cyborg warrior to kill Kortan for him.
24
Tired of the bickering between the hunters and the beuraucrats, Valka enlists the help of the Highlander in her fight against Arak.
25
While taking refuge in a subway system, Ramirez and McLeod meet Zac, an old man who has learned to live and communicate with the Anomas.
26
McLeod, Ramirez and CLyde find a society of Grans living wild, and learn that while they are actually very intelligent, wild Grans have an inherant distrust of both humans and their domesticated counterparts. They will have to earn their trust, however, to fight of a hunter attack.
27
The heroes find a young man in the aftermath of a hunter raid. Rather than abandon him, Mcleod convinces Ramirez to take the boy to his grandfather in the Eagle Valley