Abenobashi: Magical Shopping Arcade (2002)

Abenobashi: Magical Shopping Arcade

SERIE • 1 Staffel • Animation, Fantasy, Action & Abenteuer, Komödien • Japan • 2002
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Abenobashi: Magical Shopping Arcade (2002)

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Inhaltsbeschreibung

Satoshi Imamiya und Arumi Asahina leben im Abenobashi Einkaufsviertel in Osaka. Eines Tages werden sie plötzlich in ein Paralleluniversum, das magische Abenobashi Einkaufsviertel gezogen. Sodann beginnt für sie eine abgefahrene Reise durch sehr verwirrende und schräge Paralleluniversen, in denen ihre Freunde und Bekannten in immer anderen Rollen wieder auftauchen. Sie versuchen immer wieder diesen Welten zu entfliehen, aber anstatt immer wie versprochen zu Hause zu landen, landen sie abermals wieder in einer Parallelwelt.

Originaltitel
アベノ橋魔法☆商店街
Produktionsland
Japan
Regie
Tadashi Hiramatsu
FSK
16
Untertitel
Nein
Besetzung
Tomo Saeki, Yuki Matsuoka, Rikiya Koyama, Takeshi Aono, Aya Hisakawa, Koji Ishii, Akemi Okamura, Katsuyuki Konishi, Naoki Tatsuta, Takeshi Watabe

Episodenguide

1. Staffel 1 (13 Episoden • 2002)
„Magischer Einkaufspassage Abenobashi“ (Staffel 1)
01
Geheimnis! Abenobashi Einkaufsviertel
Summer is almost over and Sasshi learns his close friend Arumi is moving soon. To make matters worse, recent developments have put many of the local shops out of business and a new shopping area is on the way. There seems to be something behind it, but Sasshi and Arumi soon find that they aren`t in Osaka anymore, and instead, have suddenly been transported to a strange and magical world.
02
Abenteuer! Schwert- und Hexerei-Einkaufsviertel
Osaka is gone, and Arumi and Sasshi find themselves in a world full of dragons and strange mythical creatures. All the familiar faces from back home are here, but with completely different personalities, and the two are suddenly enlisted to conquer an evil force.
03
Zusammenschluss! Milchstraßen-Einkaufsviertel
Sasshi and Arumi believe that a strange goblin they encountered when first arriving in the Middle Ages has the power to send them home. He sends them away, but now they are stuck in a futuristic version of their home, and mecha combat may be their only means of escape.
04
Entflammen! Kampfkunst-Einkaufsviertel
It seems that the goblin just can't get things right. Another attempt to send Arumi and Sasshi back home finds them now in Hong Kong, and Sasshi is enlisted to train and be a part of an upcoming tournament. He may not know martial arts, but he'll have more than enough knowledge by the time this is over. Now, if the goblin could just get things straight, this would all be over.
05
Auslöschen! Dinosaurier-Einkaufsviertel
Sasshi and Arumi thought for sure that they were going back home this time, but that`s just not to be. Instead, they find themselves in a prehistoric version of their home, complete with the usual cast of strange relatives that they have grown accustomed to seeing. But, they soon have more problems when they are on the run from the natives and trying to get a baby dinosaur back to his family.
06
Im Nachtnebel! Hartes Einkaufsviertel
Now, Sasshi and Arumi are in a new version of their home that has a vibe very similar to 1930's gangster films, but they both end up working on opposites sides, unintentionally of course. Just like everything else, things aren't always what them seem, especially when it comes to killing.
07
Rückblende! Geburt
There aren't any wacky themes here. Instead, it's a more somber look at how the magical shopping arcade was born, as told from those that were there some 50 years ago. It doesn't explain what's going on in Arumi and Sasshi's case, however, but it reveals some other important information.
08
Herzflattern! Campus-Einkaufsviertel
Sasshi thinks that finally he and Arumi might have made it back to their world. That is, until he notices all of the cute high school girls wandering around in droves, and it's at that point he realizes that they have managed to find their way into the real life equivalent of a dating simulation video game. Sasshi of course couldn't be happier, but things aren't so good for Arumi, who has been transformed in a goblin (and is much shorter than she'd like to be), and that's just one of the many things that are infuriating her.
09
Tränen! Die Schachbrettstadt – Heiankyo
Arumi has left Sasshi out of pure frustration; probably because she looks like a goblin and probably due to the fact that she's grown to over 50 feet high, but that's beside the point. Eutus, however, has agreed to help Sasshi get back home and reveals the truth to him, as well as their karmic connection. He decides to allow Sasshi to become a Onmyou apprentice, but the help he's going to receive from Eutus is going to be more than minimal.
10
Kuschelig! Märchen-Einkaufsviertel
Determined to find the perfect place that will make Arumi happy, and where he won't have to deal with his grandfather's death, Sasshi puts the two of them in a fairy tale world, but Arumi isn't happy at all. She's even less pleased when a giant teddy bear attacks the land and she's forced to take on the guise of a magic girl, complete with magic baton and annoying animal sidekick.

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